Wednesday, August 27, 2014

This was my drawing final from last year. I've never worked or learned about perspective prior to this class, so I learned a lot! In this piece specifically I tried out three point perspective as well as basic lighting and foreground.
This was an invented interior for drawing two. I struggled with interior perspective, but through this piece I learned different coloring techniques and experimented with lighting and shadows.

This was my final for 2D drawing, and the point of it was to create an abstract composition out of an abstract design that we made during the semester. I learned about balance, values, and experimented with digital painting.

Saturday, August 23, 2014


I played this game two years ago, and haven't watched the actual official trailer until today. I feel like this trailer does an excellent job at immersing a player into the universe of Bastion. The narrator is a character present throughout the whole game, and his low, mysterious voice and intense music sets a serious tone that hooks the player  into it. The gameplay they choose to show gives the player glimpses of the different monsters and weapons that is seen in the game.
So I think what made this trailer so successful is how fast the tone was set, the amazing consistent art style, excellent choice of highlighted gameplay and awesome closing with their logo.