Evocative Biome
A forest biome I created while referencing locations such as Yosemite, Cataract Falls, and various hiking trails in california.
Detoured Canyon: Racetrack
A canyon themed race track made for Game Design II. Materials&some assets made in collaboration with Teddy Mundy and Sebastian Mundo.
Abandoned Children's Hospital
An abandoned children's hospital environment made in collaboration with my fellow 3D classmates. 90% of the assets in all screenshots were modeled and textured by me, with set dressing props modeled by classmates. Modeled in Maya, and materials were added in Unreal 4.
Chevrolet Chevelle Super Sport (1969)
A car I modeled and textured for 3D class. It consists of 49,000 tris and was modeled in Maya and later taken into Unreal 4 to add materials.
Racing Driver
A character I designed and modeled to be the driver of the car I modeled!
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