Monday, March 30, 2015

Particles: Dust Trail Research!

For my race track level I think that having a dust trail that follows the player along the dirt road would be awesome. So I think I'll try to make that!  
Right now I'm thinking that I need to combine a Dust particle tutorial and an Animation Trail tutorial to achieve what I'm going for.




If that doesn't work out, then I at least want to get some dust clouds going to go across parts of the road.  Hopefully if I get my foliage animated it'd look cool in combination. 


https://answers.unrealengine.com/questions/107728/how-can-i-activate-an-anim-trail-in-my-pawn-bluepr.html

Sunday, March 15, 2015

Barrel and turret!

Before spring break we had to make a barrel and turret for our race track levels! Since I didn't plan on having projectiles in my level, I made an oil barrel being shot out of a regular turret cannon.
yep!

Wednesday, March 4, 2015

Analysis: Track introductions

So we had to find a good video that introduces a race track, so I chose to do Sonic&Sega All Star Racing because it's not Mario Kart. Anyways, I feel that they preview the level really well. They show off not only the stunts, and obstacles but showcase what the level visually looks like and also items and boosts. The announcer guy is kind of weird, but doesn't distract from the introduction.

Sunday, March 1, 2015

more destructibles, but this time barrels!

So for programming class we have to make a "barrel" that explodes when you damage it. It's also encouraged to have it fit the race track, but I wasn't really planning on having explodable objects in my race track so I'm going to make an exploding oil drum that smokes and then explodes after the player drives into it.

like those!!


for my turret I don't really know what to do so I'll just make a cannon turret thing