Monday, April 6, 2015

HUD research!

The car I modeled was a 1969 Chevrolet Chevelle SuperSport, and though I couldn't find an accurate picture of the dashboard of that exact car I found a bunch of interesting references to other Super Sport cars from 1965-1970. So I'm thinking of just taking the bits I like from each ones and combining them into one super awesome HUD!

That's the first image I found of a 1965 Impala SuperSport, and I like the shape of it and the trimming. My car has very similar trimming, so I think I'll incorporate that into my design. The circles on the side are also appealing to me.
The second image I found is of a '65 Chevy malibu. There's a clearer view of the speedometer, so the design I'm thinking right now is the circle and then around it is a rectangle with trim, similar to the headlights of my car.
and font reference~


and  quick mockup for the font I think I'm going to use, which is a 150% scaled Impact and the speedometer and where the other thingy is gonna be 

Sunday, April 5, 2015

Particle, Dust trail!

So for programming class we had to make the particle we researched on, and I made a dust trail that follows the car's back wheels and kicks up little rocks.  cool!

Monday, March 30, 2015

Particles: Dust Trail Research!

For my race track level I think that having a dust trail that follows the player along the dirt road would be awesome. So I think I'll try to make that!  
Right now I'm thinking that I need to combine a Dust particle tutorial and an Animation Trail tutorial to achieve what I'm going for.




If that doesn't work out, then I at least want to get some dust clouds going to go across parts of the road.  Hopefully if I get my foliage animated it'd look cool in combination. 


https://answers.unrealengine.com/questions/107728/how-can-i-activate-an-anim-trail-in-my-pawn-bluepr.html

Sunday, March 15, 2015

Barrel and turret!

Before spring break we had to make a barrel and turret for our race track levels! Since I didn't plan on having projectiles in my level, I made an oil barrel being shot out of a regular turret cannon.
yep!

Wednesday, March 4, 2015

Analysis: Track introductions

So we had to find a good video that introduces a race track, so I chose to do Sonic&Sega All Star Racing because it's not Mario Kart. Anyways, I feel that they preview the level really well. They show off not only the stunts, and obstacles but showcase what the level visually looks like and also items and boosts. The announcer guy is kind of weird, but doesn't distract from the introduction.

Sunday, March 1, 2015

more destructibles, but this time barrels!

So for programming class we have to make a "barrel" that explodes when you damage it. It's also encouraged to have it fit the race track, but I wasn't really planning on having explodable objects in my race track so I'm going to make an exploding oil drum that smokes and then explodes after the player drives into it.

like those!!


for my turret I don't really know what to do so I'll just make a cannon turret thing

Wednesday, February 25, 2015

updated destructible!
Now there are ~*particles*~ and ~*sounds*~ and ~*no collision*~