Wednesday, November 18, 2015

The game I looked at was Last of Us!
The primary mechanics of the game are moving, climbing, jumping, shooing, swimming, examining, etc, all the essentials for a Adventure game.
The puzzle I looked at specifically was a puzzle where you have to help Ellie, your "sidekick" character get across this body of water because she doesn't know how to swim. I like this puzzle because it doesn't tell you specifically what you're looking for, you just know that you have to help her get across. The puzzle's layout is pretty linear, as you can't advance the story without getting her across. You swim down and explore the environment, and while the path is linear the colors also do a nice job showing where you need to go!
Immediately after you submerge, you see bright yellow wall like the ones above surface!
linear path, leading color!

This puzzle uses very subtle "unusal use of object" and "maze" puzzles. 
The game makes the player feel smart because it leads them to believe that they found the thing all on their own! They could've gone different ways, or got lost,but they found the thing and now they feel a sense of accomplishment. 


Wednesday, September 16, 2015

Game Design: Hero prop brainstorming!


  1. Tonfas to bowstaff
  2. Power gauntlet to shield, shield circles around and extends and then securs around forearm 
  3. ear piece to helmet
  4. glove grappling hook, extends to forearm and has different spots for the wire to secure without putting strain on the arm of the person 
  5. super sci fi flamethrower, can switch out the different thingies so it can spit flame and acid and other crazy things
  6. crossbow to blade, sides of the corssbow pull in and down to secure, then blade extends out? 
  7. Projectile power gloves, sides or something extend out to provide support to arm/hand and have charge up and cooldown indicator
  8. Halberd that has joints so it can bend near the blade and snap back
  9. wrist/arm guard to claw thing? 
  10. Jetpack backpack
Coming up with ideas is hard 

Sunday, April 19, 2015

Arcade hits!

For programming class our newest assignment is to recreate a classic coin arcade game. So my partner, Sebastian, and I chose to recreate the 1980 multi-directional shooter Berzerk!
Some challenges we foresee in the recreation in this game lay mostly in the AI and how they spawn/react/attack the player. 

Game Features List: 
  • Camera movement/transition between cleared levels
  • AI
  • Enemy behavior
  • kill volumes 
  • HUD

Researching a list of assets and features present in the original 1980 arcade multi directional shooter  Berzerk to recreate it in Unreal Engine 4.

1) Player- can shoot in 8 basic directons
2) camera- top down
3) Wall collision- kills player
4) Enemies: Robots (multi colored), Evil Otto
Yellow Robots- slow
Red robots- very hostile
Evil Otto- spawns after fixed period, jumps through walls. moves the same speed as player horizontally but faster in the up and down directions. He is intended to quicken the game.


Player is damaged by: Walls, lazers, collision on robots, near exploding robots, Evil Otto.
The simplest way to make Evil Otto and and the player work is probably to have no collision on walls and instead have a Kill-Z
HUD:
simple, shows only number of points and lives

Basic gameplay:
Player navigates through randomly generated rooms containing a simple maze and enemies.



Sunday, April 12, 2015

Attract Trailer

I really liked the 2:E3 gameplay trailer because I feel that it showed off the environment, car, and mechanics very well! I liked that it started off slow, then to hype the view the shots lasted no longer than 3 seconds at the most, and everything was very dynamic.