Wednesday, September 24, 2014

Print&Play analysis~

So I played some print and play games with Teddy, Tim, Melvin and Keeley. First off, print and play games are a PAIN to cut up. Jesus. When they don't put the little white space between pieces, it's just too much. It's so annoying. Besides that, I noticed that the more pieces you have for a print and play the less likely I am to want to play it, unless it looks aesthetically good.

The first game we all played was called Hydras, and the instructions were multiple pages long. They did, however, include pictures to help illustrate what they were saying. I feel that the pictures definitely helped in getting a full understanding of how to play the game and it's rules. The art was ok. It was black and white, but pieces were simple and were just tiles.

So yeah that's basically what the game looked like.

And this is what it looked like while the game was being played. The only issue we ran into was that at some points, our Hydras would get into each other's areas. 

The second game we played was called Neolithic Ops. The game was super cute. The art was so nice, and the overall design was fantastic. When we were setting up, we saw that the rules had only one page. Sounding extremely promising, we were all really hyped to play this game. But eventually, we found out that it was just really confusing and we couldn't identify what pieces were what, how the combat system worked,  and it was really confusing.
so this is how neolithic ops looks like. Hexagonal tiles, man. 


Links to games we played: 


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