So the first assignment for Game Design II is to design an introductory platformer level!
So that is my rough papermap
and that is my illustrator drawing.
- Where is it? What time of year is it? What time of day is it?
- It's located near a small village located in the hills. I imagine it is summer or spring, as everything is still green. The time of day is night time~
- What is the conflict? What is the twist?
- You're the sherriffdetective of the small town near the hills, and you have to collect the coins to follow the path that the grand thief used to escape and catch him.
- Who else lives here?
- People live here, and also animals like bunnies and wolves.
- What does their architecture look like?
- cute little village houses.
- What happened in the environment prior to the player getting there?
- It's a quiet night, a night where no one would expect to be robbed.
- How did the player arrive to the environment? What brought them there?
- The small town life was one you always wanted, quiet, calm. I guess that's what also attracted the thief.
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