Wednesday, January 21, 2015

Platformer level~




So the first assignment for Game Design II is to design an introductory platformer level! 
So that is my rough papermap

and that is my illustrator drawing.


  • Where is it? What time of year is it? What time of day is it?
    • It's located near a small village located in the hills. I imagine it is summer or spring, as everything is still green. The time of day is night time~
  • What is the conflict? What is the twist?
    • You're the sherriffdetective of the small town near the hills, and you have to collect the coins to follow the path that the grand thief used to escape and catch him.
  • Who else lives here?
    • People live here, and also animals like bunnies and wolves. 
  • What does their architecture look like?
    • cute little village houses.
  • What happened in the environment prior to the player getting there?
    • It's a quiet night, a night where no one would expect to be robbed. 
  • How did the player arrive to the environment? What brought them there?
    • The small town life was one you always wanted, quiet, calm. I guess that's what also attracted the thief. 

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