How would you describe the directions? Were they understandable?
1. terrible 2. pretty bad
3. so-so 4. Good 5. excellent
Constructive criticism:
The rules were straight forward and simple, but wording needs improvement. Some sentences were redundant, unneeded, and wordy.
Did you understand how to play?
Yes No
How was the game set up? Was it easy to understand how to do it?
1. terrible 2. pretty bad
3. so-so 4. Good 5. excellent
The way I set up my print and play, the set up was fast and easy, so that was good.
Was the game fun to play?
Yes
No
No it was okaaay. The game was super broken and it didn't really have a good end goal, so I'll have to rethink that. I got the suggestion to make it a collection game instead of a race game, and I think I like that better.
Is the game fair?
Yes No
Players don't really get an advantage no matter where they start or which path they choose, It's more reliant on memorization. They said that the minute time to look at the board is a good amount, and I should keep it the same.
Were you ever bored?
Yes
No
Again, the game went by very quickly so I'll have to adjust the board size and how challenging it is.
Were you ever confused?
Yes
No
Constructive criticism
Frustrated?
Yes
No
Constructive criticism:
Are there any bugs?
Yes No
The game went too fast and there wasn't enough incentive to really play the game, it was just to end it.
Was the gameplay too long?
Yes
No
Tooo short.
What part(s) of the game are the least fun?
-There wasn't much motivation
-Too fast
What part(s) of the game are the most fun?
-Memorization aspect was interesting
-fun to see other people land on trap cards
Was the game mostly chance or mostly skill? How can it be changed to be more
skill based?
I think right now it's mostly chance? But that might be because since people don't really have an end goal besides getting to the end, they don't try to memorize where the traps are.
Any other comments to help me improve my game?
Fix up the rules, rethink the board and objectives.