Thursday, October 30, 2014

Raptor Roundup Final Print and Play!

After a butt ton of iteration, play testing, and working, Raptor Roundup is ready for Print and play! :D



Raptor Roundup is a memorization board game for 2-4 players, ages 8 and up! 
You are a Velociraptor trying to get enough food to satisfy your hunger, but the volcano is going to erupt, leaving hazy ashes covering the nesting grounds. It’s up to you to remember where the dinosaur nests are and take the most eggs before your competition does! Players must take their board and memorize it within one minute and place their bets on where the egg nests are. 

Sunday, October 26, 2014

Board Game Detailed Illustration!!

So here's the final version and the steps to get there of the box art for my board game <:
After getting feedback on my exploratory sketches, I ended up combining two into one image, and it turned out to look like this: 

Then I started to line things out, and it turned out that my image size was wrong so I had to fix that too.

and then the final version looks like this:


Wednesday, October 15, 2014

Board Game exit questions

How would you describe the directions? Were they understandable?

1. terrible 2. pretty bad 3. so-so 4. Good 5. excellent


Constructive criticism:
The rules were straight forward and simple, but wording needs improvement. Some sentences were redundant, unneeded, and wordy.

Did you understand how to play?

Yes No

How was the game set up? Was it easy to understand how to do it?

1. terrible 2. pretty bad 3. so-so 4. Good 5. excellent

The way I set up my print and play, the set up was fast and easy, so that was good.

Was the game fun to play?

Yes No
No it was okaaay. The game was super broken and it didn't really have a good end goal, so I'll have to rethink that.  I got the suggestion to make it a collection game instead of a race game, and I think I like that better.


Is the game fair?

Yes No
Players don't really get an advantage no matter where they start or which path they choose, It's more reliant on memorization. They said that the minute time to look at the board is a good amount, and I should keep it the same.

Were you ever bored?

Yes No
Again, the game went by very quickly so I'll have to adjust the board size and how challenging it is.

Were you ever confused?

Yes No

Constructive criticism

Frustrated?

Yes No 

Constructive criticism:

Are there any bugs?

Yes No

The game went too fast and there wasn't enough incentive to really play the game, it was just to end it.

Was the gameplay too long?

Yes No

Tooo short.

What part(s) of the game are the least fun?
-There wasn't much motivation
-Too fast

What part(s) of the game are the most fun?
-Memorization aspect was interesting
-fun to see other people land on trap cards

Was the game mostly chance or mostly skill? How can it be changed to be more
skill based?
I think right now it's mostly chance? But that might be because since people don't really have an end goal besides getting to the end, they don't try to memorize where the traps are.

Any other comments to help me improve my game?
Fix up the rules, rethink the board and objectives.

Sunday, October 5, 2014

Thinking about concepts, themes, and color schemes

After talking about what I had brainstormed for the board game assignment, I've been thinking about everything that was suggested and also what I like in games. I thought a lot about what was effective when I tried playing other people's board games and even board games that are official and are on the market.

What I hope to make is to make players pay attention and memorize paths to advance, collect and sabotage other players as the game goes on. I hope to play with the idea of memorization and what things people prioritize in remembering. i/e: Do people tend to try and remember where traps or treasure chests? Do they memorize the path that looks the shortest or the one that has the most stuff?

The theme of the game I want to use is dinosaurs escaping a meteor. There could be traps such as tar traps, other dinosaurs trying to eat you, etc.

The concept I'd like to explore is," Is motivation fueled by fear or the idea of what they can gain?"
The concept statement I have for this game is," Tread Carefully and don't lose your way."

For some culture and settings I've been thinking about some kind of treasure hunter, maybe even bounty hunter themed? I was also thinking about the idea of dinosaurs because dinosaurs are pretty cool.

The art style i want to go for is more of a cutesy art style, not a very serious hardcore style. I feel like this kind of style would be much more effective because the game itself isn't going to be a very intense game.
some inspiration for this is games like:


Color schemes I was thinking about is a softer palette





Saturday, October 4, 2014

Tabletop game mash up!

For game design class we had to take two board games and mash them together to make a new game. The two games we picked were Star Wars and Titanic. Two movie games, so why not right?
Basically, what we ended up with was this:

Basic Rules:
  • A 2-4 player game.
  • The green, red, blue and yellow players start in their corresponding room colors in the back of the ship.
  • The Stormtrooper starts in the brown room in the middle of the ship. 
  • At the start of the game player who uses the Stormtrooper has to place 6 bombs. The first 3 are placed randomly around the ship.
  • In order to use the other 3 bombs, the Stormtrooper needs to land on the spaces with small faces on them. The bomb can only be placed on those spaces and can not be moved.
  • The goal of the other players is to disarm the bombs. 
  • The catch is that they must always have R2-D2 with them at all times. 
  • The other players can not kill the Stormtrooper.
  • The Stormtrooper can shoot at any time, his shot range is only 3 spaces and he can not shoot around corners.
  • If R2 is hit once, he is taken to the infirmary, the player must go pick him up to take out the bombs.
  • The cloaked characters take 4 hits until they die. The Death Star dials are your health meter, only go up to four though.
  • If R2 and the cloaked characters are on the same spot and the Stormstrooper hits them, the cloaked man takes a hit and not R2
  • When in combat both playera roll a die, who ever has the higher number wins the fight, if the players get a higher number than the Stromtrooper, he misses his shot, giving the player a chance to escape on their next turn.
  • If the Stormtrooper rolls a Trooper head, he automatically wins the and the players will take damage or die if R2 is hit.
  • If the die is rolled and you get a Trooper head, then nothing happens and you can re-roll, unless you come into combat.
  • R2 just has to go through a bomb to disarm it, he does not need to land on the space. 
  • If one of the bombs go off, that is okay, but if they all end up going off, the player using the Stormtrooper wins.
  • The bombs are on a timer which is indicated by the purple Death Star dial, it moves down one notch after everyone moves. Only one bomb can go off at once.
  • The players must move R2 and the cloaked man separately, but they can move both in one roll.
  • Example: If you roll a 6, you can move the cloaked man 3 spaces and R2 the other 3 spaces

Thursday, October 2, 2014

Board Game Brainstorming!



  1. Kaiju battle kinda thing
    1. Basically fighting game between players, then capture some points. 
  2. Game like Werewolf but tabletop
    1. In werewolf where players craw a random card to figure out one person who's the wolf, someone who's the priest, and then they have to find out who the wolf is while the wolf is killing people. But this needs a lot of people, so I don't know.
  3. Adventure game of some sort
    1. Basic race to the finish kind go board game. Maybe space themed, because that's pretty cool. 
  4. Maybe a knight and princess themed board game?? 
    1. Go slay the dragon and rescue the princess before the other players do and there'll be obstacles in the way? Maybe not knight and princesses, maybe just a big dumb nerd trying to give a love letter to the hot girl.
  5. Game about Adaption or something like that
    1. players get a random role assigned via cards or dice roll or something, then they have to capture points and destroy the enemy.
  6. War game about Aliens going extinct
    1. Basically how it'll go is 2-4 people have to build up armies with little pieces and then they can fight. But I need to learn how war games work first.
  7. Maybe not Kaiju king of the hill, maybe aliens too
    1. Works the same way, but implement some sort of system where you have to get to the top of the hill first
  8. Memory tile kind of game
    1.  Mix of adventure, and so players see the full map at beginning of game then gets covered after and yeah
  9. Monkeys on a vine
    1. Trying to build vines to get from point A to point B 
  10. Bees pollinating flowers 
    1. Kind of like a control the most of the board kind of game
  11. Robin hood kind of thingy 
    1. Players get a certain amount of tokens or points then they have to take and give it to other players and whoever has the least amount at the end wins.
  12. Some kind of Game where players can't go over the same tiles as each other
    1. Players are trying to advance towards one point, but can't take the same paths. Allowed to back track and go around though.
  13. Bets 
    1. At the beginning of the game players bet a certain amount of tokens into the pot and as the game goes on they try to make whoever they bet for win, and game play tries to balance it out as well as possible 
  14. Team Swap
    1. Players start out in a team, but through cards and conquering other players teams can be rebuilt before everyone reaches the end. If you don't have a player that was on your team at the beginning of the game then that's points off. 
  15. Diseases!
    1. You're at a school and you're a kid trying not to get sick. Players get health points and can only take certain amount of hits before dying
  16. Sabotage and patterns
    1. Players are trying to set up a certain pattern given to them at the beginning of the game, but as the game progresses as each player tries to build their pattern others are trying to build theirs so it's just a mess
  17. Assassin type game
    1. Players are given a target and have to kill the other player 
  18. Spooky dead ghosts things!!
    1. You're a spooky ghost trying to cross over to the next life! But the skeletons are going to stop you so avoid the skeletons and get to the other side.
  19. Memory game
    1. Dice are rolled to determine what roles out of a list are in play for that game ( dumb things like whenever someone gets double dice they have to slap the table) as they proceed through the map.
  20. Game mechanic like Mario Party where winner is determined by number of stars a person has, but at the end there's super BS stars like worst player star.
Top 3: 
  • Robin hood kind of thingy 
    • Players get a certain amount of tokens or points then they have to take and give it to other players and whoever has the least amount at the end wins.
      • I like this one because it seems like a fun game to play with friends, and it's basically you trying to sabotage other players. That's always pretty fun. 

  • Game like Werewolf but tabletop
    • In werewolf where players craw a random card to figure out one person who's the wolf, someone who's the priest, and then they have to find out who the wolf is while the wolf is killing people. But this needs a lot of people, so I don't know
  • Memory game
    • PLayers see the full game board before the game starts, then becomes covered and Players are responsible for knowing not to step on trap cards and landing on good spaces and stuff.