Basically, what we ended up with was this:
Basic Rules:
- A 2-4 player game.
- The green, red, blue and yellow players start in their corresponding room colors in the back of the ship.
- The Stormtrooper starts in the brown room in the middle of the ship.
- At the start of the game player who uses the Stormtrooper has to place 6 bombs. The first 3 are placed randomly around the ship.
- In order to use the other 3 bombs, the Stormtrooper needs to land on the spaces with small faces on them. The bomb can only be placed on those spaces and can not be moved.
- The goal of the other players is to disarm the bombs.
- The catch is that they must always have R2-D2 with them at all times.
- The other players can not kill the Stormtrooper.
- The Stormtrooper can shoot at any time, his shot range is only 3 spaces and he can not shoot around corners.
- If R2 is hit once, he is taken to the infirmary, the player must go pick him up to take out the bombs.
- The cloaked characters take 4 hits until they die. The Death Star dials are your health meter, only go up to four though.
- If R2 and the cloaked characters are on the same spot and the Stormstrooper hits them, the cloaked man takes a hit and not R2
- When in combat both playera roll a die, who ever has the higher number wins the fight, if the players get a higher number than the Stromtrooper, he misses his shot, giving the player a chance to escape on their next turn.
- If the Stormtrooper rolls a Trooper head, he automatically wins the and the players will take damage or die if R2 is hit.
- If the die is rolled and you get a Trooper head, then nothing happens and you can re-roll, unless you come into combat.
- R2 just has to go through a bomb to disarm it, he does not need to land on the space.
- If one of the bombs go off, that is okay, but if they all end up going off, the player using the Stormtrooper wins.
- The bombs are on a timer which is indicated by the purple Death Star dial, it moves down one notch after everyone moves. Only one bomb can go off at once.
- The players must move R2 and the cloaked man separately, but they can move both in one roll.
- Example: If you roll a 6, you can move the cloaked man 3 spaces and R2 the other 3 spaces
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