What I hope to make is to make players pay attention and memorize paths to advance, collect and sabotage other players as the game goes on. I hope to play with the idea of memorization and what things people prioritize in remembering. i/e: Do people tend to try and remember where traps or treasure chests? Do they memorize the path that looks the shortest or the one that has the most stuff?
The theme of the game I want to use is dinosaurs escaping a meteor. There could be traps such as tar traps, other dinosaurs trying to eat you, etc.
The concept I'd like to explore is," Is motivation fueled by fear or the idea of what they can gain?"
The concept statement I have for this game is," Tread Carefully and don't lose your way."
For some culture and settings I've been thinking about some kind of treasure hunter, maybe even bounty hunter themed? I was also thinking about the idea of dinosaurs because dinosaurs are pretty cool.
The art style i want to go for is more of a cutesy art style, not a very serious hardcore style. I feel like this kind of style would be much more effective because the game itself isn't going to be a very intense game.
some inspiration for this is games like:
Color schemes I was thinking about is a softer palette
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